When you approach these trees, you'll be given an option to cover the Honey Tree in - you guessed it - some Honey. First, where do I get Honey, and secondly, is it worth attempting? You can find Honey throughout your quest in small volumes, but you can get an endless amount of Honey from the merchant in Floaroma Meadow, due north of Floaroma Town. Honey is really cheap, so it shouldn't lay ruin on your savings.
There are certain Pokemon in the game that can only be captured by slathering Honey on a tree and being patient (waiting 12-24 hours in game time and returning to the tree) to see if anything took your cheap bait. Of course, you'll return to the tree and have it empty from time to time, and at other times you'll capture common or unneeded Pokemon. But once in a while, you'll get really lucky and catch yourself a rarer, more special Pokemon, such as a Burmy, Combee, or Munchlax). Where the smallest bugs live alongside the strongest dragons. One of the most annoying features of Diamond, Pearl and Platinum are the various golden, sweet-smelling trees scattered around the region, which can be slathered with Honey in order to attract a Pokémon six hours later. But how do they work and how do you use them efficiently? There are 21 honey trees in the game, located on Routes 205-215 (with one on each side of Routes 205, 210 and 212), 218, 221 and 222, as well as in Floaroma Meadow, Valley Windworks, Fuego Ironworks and Eterna Forest. They are a peculiar golden color, and if you check them with the A button, you will be told that "There is a sweet scent in the air. " If you have the item Honey, you will then be given the option to slather the bark of the tree with honey. The Honey item is found in various locations around Sinnoh, but it can also be picked up after battle with a Combee's Honey Gather ability, and a man on the left side of Floaroma Meadow will sell it to you for P100.
In Diamond and Pearl, you can only buy one at a time, but in Platinum you have a choice of buying one or ten, which saves a lot of time. After you have slathered a tree once, it is possible to slather the same tree with more Honey, but this does not affect anything; the second slathering simply overrides the first. After six to twenty-four hours of real time (not gameplay time), you can then return to the tree to find it shaking; if you then check the tree with A, you will be sent into battle with one of several possible Pokémon, most of which cannot be found anywhere else in the games. What the game doesn't tell you is that the trees are split into two types, normal trees and Munchlax trees. Munchlax trees produce rarer Pokémon more often than normal trees as well as having a chance to produce Munchlax, which normal trees do not have. Only three or four of the 21 honey trees in the game are Munchlax trees, and which ones they are depends on your trainer ID number and the hidden "secret ID", both of which are set at the start of the game. There are almost always four Munchlax trees, but due to a bug in the way that the game tries to ensure it picks four different trees, there is a small chance (about 0.93%) that two of the four designated Munchlax trees will actually be the same, resulting in there effectively only being three. While your secret ID can't be seen during normal gameplay and thus the trees that depend on that are most likely going to have to remain a mystery to you, your normal trainer ID can be seen easily on your trainer card, and that should give you two of your Munchlax trees, which is plenty. To find them, first take your trainer ID number and divide it by 256; one of your trees will be determined by the result (rounded down), while the other will be determined by the remainder. For each of them, divide the outcome by 21 and look up the tree corresponding to the remainder in the list of honey tree locations below (the numbers in parentheses beside the location of each tree). Alternatively, just enter your trainer ID into this calculator and it will tell you your trees: Barring the normal/Munchlax tree distinction, the trees are functionally completely interchangeable; if you read something about, say, the Floaroma Meadow or Valley Windworks tree being special, that is only true if those happen to be Munchlax trees on your game. The Pokémon found on honey trees are the following, all found at a random level between 5 and 15 inclusive: Wurmple Silcoon (Diamond only) Cascoon (Pearl only) Combee Burmy Cherubi Aipom Heracross Munchlax. But despite what some websites would have you believe, it's not as simple as that. The way honey trees work is that there are three "columns" and six "rows" of honey tree Pokémon for each game: Diamond/Pearl Platinum Rarity Column 1 Column 2 Column 3 Column 1 Column 2 Column 3 40% Wurmple Combee Munchlax Combee Burmy Munchlax 20% Silcoon/Cascoon Burmy Munchlax Wurmple Cherubi Munchlax 20% Combee Cherubi Munchlax Burmy Combee Munchlax 10% Burmy Aipom Munchlax Cherubi Aipom Munchlax 5% Cherubi Heracross Munchlax Aipom Aipom Munchlax 5% Aipom Wurmple Munchlax Aipom Heracross Munchlax. If the tree is a normal tree, there is a 70% chance that the Pokémon to be found will be picked from column 1, a 20% chance that it will be picked from column 2, and a 10% chance that no Pokémon will be found at all. If the tree is a Munchlax tree, there is a 20% chance that the Pokémon will be picked from column 1, a 70% chance that it will be picked from column 2, a 1% chance that it will be picked from column 3 (which obviously means that it will inevitably be a Munchlax), and a 9% chance that no Pokémon will be found at all. The row the Pokémon will come from is also determined randomly, in accordance with the rarity percentages listed in the above table. The result is basically the following overall rarities for the individual Pokémon: Diamond/Pearl Platinum Pokémon Normal tree Munchlax tree Normal tree Munchlax tree Wurmple 29% 11.5% 14% 4% Silcoon/Cascoon 14% 4% 0% 0% Combee 22% 32% 32% 22% Burmy 11% 16% 22% 32% Cherubi 7.5% 15% 11% 16% Aipom 5.5% 8% 10% 12.5% Heracross 1% 3.5% 1% 3.5% Munchlax 0% 1% 0% 1% No Pokémon 10% 9% 10% 9% Naturally, if you don't know whether the tree you are currently slathering is a Munchlax tree, you will have to approximate the actual percentage chance of finding each Pokémon in any given tree as being somewhere in between, if considerably closer to the value for normal trees, depending on how many Munchlax trees you don't know of. However, this is still not the full story, because in fact, if you slather a tree immediately after fighting a Pokémon in that same tree (or in fact at any point after fighting a Pokémon in that same tree if you have not fought Pokémon from or slathered any other trees in between), the tree will have a 90% chance of picking a Pokémon from the same column as before. In the other 10% of cases, the column will be determined randomly. Note that this only goes for the column - it will still randomly generate a row just like normal. What this means is that if you do happen to get a Munchlax on a tree and slather that tree immediately afterwards, you will have a 90% chance (90.1%, in fact, since it might also randomly land on column 3) of getting another Munchlax to appear! It also means that if you are playing D/P and you just found a Silcoon or Cascoon, or if you are playing Platinum and just found a Wurmple, go slather some other tree first if you were hoping to get a Heracross from this one.
When you slather a honey tree, a value X is randomly generated in accordance with the column percentages discussed above: if you're slathering a new normal tree, X has a 10% chance of being 0, a 70% chance of being 1 and a 20% chance of being 2; if you're slathering a new Munchlax tree, X has a 9% chance of being 0, a 20% chance of being 1, a 70% chance of being 2 and a 1% chance of being 3; and if you're slathering the last tree you battled a Pokémon from without slathering any other trees in between, it will have a 90% chance of taking the same value as it did last time and a 10% chance of being determined as if you were slathering a new tree of the same type. Now, if X is 0, the tree will not attract any Pokémon; otherwise, the Pokémon that appears will be chosen from the column denoted by X. If a Pokémon is to appear, another random number between 0 and 99 is generated, yielding the Pokémon from a randomly selected row of that column with the odds listed in the first table above (40% chance of the first Pokémon in the column, 20% chance of the second, 20% chance of the third, 10% chance of the fourth, 5% chance of the fifth and 5% chance of the sixth).
Finally, yet another random number between 0 and 99 is generated in order to determine the so-called shake value , which determines how much the tree should shake when the Pokémon appears in the tree: if X is 1, the shake value has a 20% chance of being 0, a 59% chance of being 1, a 20% chance of being 2, and a 1% chance of being 3; if X is 2, the shake value has a 1% chance of being 0, a 20% chance of being 1, a 75% chance of being 2, and a 4% chance of being 3; and if X is 3, the shake value has a 1% chance of being 0, a 1% chance of being 1, a 5% chance of being 2, and a 93% chance of being 3. There is one more important thing to note at this point.